You could still roll for damage if you, say, made a Constitution stunt (which healed you for 1dCon hp if I'm remembering things correctly), you just wouldn't get to add your Strength bonus.)That's interesting, its similar to how I think maneuvers should work in 5e, with a set amount of uses per round, you can use precise strike this round if you want, but you won't be making any ripostes until your next turn, at higher levels you could cause you'd get more than 1 maneuver per round (depending on class basically).Ī more serious answer might be to muck with the balance of saving throw effects a bit. Instead, you'd get one "stunt" per turn that let you pick one ability score to actually add to stuff that turn. you didn't add your ability scores to stuff automatically. Secondly, ability score bonuses were dice instead of being static bonuses. There were three really notable differences between it and other versions of D&D: first off, everyone got kung-fu powers as they leveled up. (Dragonfist was an interesting experiment from before WotC really figured out what they wanted to do with the D&D IP. Make it so that the early 2000s version of D&D that 5e pulls from is Dragonfist, not 3e.
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